Game Project: Flying Game - Part 1 - Introductory Movement and Camera Controller
April 30, 2021 Flying Game Game Project Overview I wanted to do some work on a small, simple 3D game in Unity I could make within a week or so. My original focus is on player movement, and from there I decided to hone in on a flying game of some kind. I have been watching Thabeast721 on Twitch and he recently played Super Man 64 which I have also seen at Games Done Quick (GDQ) events and thought building off of and improving their flying controller could be a fun project. Player Controllers Controller #1 - Rotate Forward Axis My initial thoughts on a basic flying player controller was to have left/right rotate the player on the y-axis, up/down rotate the player on the x-axis, and a separate button to propel the player in their current forward direction. As a controller standard, I also tend to have the player's input be received in the Update method to receive as often as possible, but then output these inputs as movement in FixedUpdate to keep it consistent on...