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Showing posts from September, 2018

GDC Talks - GDC 2018 - Math for Programmers by Squirrel Eiserloh

September 26th, 2018 Math for Programmers: 6 Courses on Procedural Content Generation for Games - GDC 2018 by: Squirrel Eiserloh There are 6 talks about techniques and implementations of procedural content generation in games. The order is as follows: The Power of Procedural Recipes - Procedural Recipes Semi-Procedural Content Pipelines - Semi-Procedural Methods Staged Parametric Map Generation - Staged Parametric Generation Digging with Perlin Worms - Perlin Worms (for rivers/roads/caves) Discrete Constructs in Endless Worlds - Infinite Worlds Juicing World Generation with Metadata Feedback - Juicing PCG with Metadata

Learning to Create Tactics Movement in Unity

September 20th, 2018 Learning to Create Tactics Movement in Unity Links to Tutorials from Game Programming Academy Link to Game Programming Academy Tutorials for Tactics Movement Link to Youtube of 1st Tutorial