GDC Talks - GDC 2018 - Math for Programmers by Squirrel Eiserloh

September 26th, 2018

Math for Programmers: 6 Courses on Procedural Content Generation for Games - GDC 2018

by: Squirrel Eiserloh

There are 6 talks about techniques and implementations of procedural content generation in games. The order is as follows:

  1. The Power of Procedural Recipes - Procedural Recipes
  2. Semi-Procedural Content Pipelines - Semi-Procedural Methods
  3. Staged Parametric Map Generation - Staged Parametric Generation
  4. Digging with Perlin Worms - Perlin Worms (for rivers/roads/caves)
  5. Discrete Constructs in Endless Worlds - Infinite Worlds
  6. Juicing World Generation with Metadata Feedback - Juicing PCG with Metadata

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