Creating a Basic High Score System in Unity

October 13th, 2018

How to Make a High Score in Unity

How to make a HIGH SCORE in Unity - Brackeys

How to make a HIGH SCORE in Unity - Youtube Link

This youtube tutorial from Brackeys shows the bare bones way of getting a high score system started for a game in Unity. It uses the built in PlayerPrefs function to save data to the user's system.

PlayerPrefs.SetInt and PlayerPrefs.GetInt were used. Playerprefs.SetInt lets you set a key value (which is basically a name for this value when you want to find it) and the actual value to set to this key at the time. Playerprefs.GetInt will return the value stored at the key value given to it, or if nothing is stored within that key location, it will return the default value, which is the second variable value you set when using PlayerPrefs.GetInt.

Saving Data in Unity: PlayerPrefs

Saving Data in Unity: PlayerPrefs - Youtube Link

Youtube tutorial by Board to Bits Games going over the basics of PlayerPrefs in Unity. This shows limitations of PlayerPrefs as something that is mostly useful for storing smaller amounts of data for the player on their system. This also showed a good practice to follow when using key value pairs: set your key as a string variable so that you can call that key variable name every time you need it instead of hoping you type it in exactly correctly every time.

Lessons Learned:

I wanted my score and high score text objects to contain text other than solely the score value (in this case it was a simple "Score: " and "High Score: "). This did lead to a couple issues throughout the debugging process where I realized I didn't add the extra text when changing/resetting score values, so the extra text would be missing and just the number would be shown. For larger projects, it may be safer and more consistent to make a separate small method for setting a score and/or high score that will add that extra text every time when called (removes a copy/paste step of doing similar actions throughout the scoring script.) And again following a main point from the Board to Bits video, set your key names as string variables within the code so they are easier to consistently call throughout your program.

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