UFGTX Maker of SkullGirls Talk on Making a Fighting Game

September 18, 2020

Game Development

Fighting Games

UFGTX: How to Make Fighting Games
Youtube - Link
By: Mike Zaimont

Overview

Mike Zaimont covers a lot about how he believes fighting games should be built and developed for the user experience. He covers topics such as using rollback netcode (GGPO specifically), providing hitbox data to players, as well as frame data. I liked this talk as an example of providing information you as a developer have to your players if they so wish to use it.

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