Unity Component-Based Design: Breaking Up Code with Lost Relic Games

November 10, 2020

Component-Based Design

Unity


Title: Breaking up Code in Unity (Important game dev tips for beginners)
By: Lost Relic Games
Youtube - Informational
Description: Introductory explanation of using component-based design in Unity and breaking your scripts down into smaller more manageable pieces.


Overview

As I work on larger and more complex projects, I want to explore ways to better organize and structure my code so this seemed like a good option to look into. Unity's components are the foundation for a majority of it's inner working, and as such component-based design is a popular way to handle meatier projects within Unity. It has a focus of breaking scripts down into very small and manageable pieces that focus more on a specific functionality, and then having those pieces interact with each other in a controlled and organized way. I have been working on breaking up my code into more unique pieces, but I am looking for more ways to have them work together and interact in a more controlled and organized way.

Comments

Popular posts from this blog

Online Multiplayer Networking Solution Tutorial Using Unity and Mirror - Tutorial by: Jason Weimann

Exporting FBX from Houdini with Color

Houdini Assignment - Fuse and Group