January 17, 2020 HFFWS Generation System Fixing Pulley Scenario Foundation Pulley Scenario Issues Not Producing Designated Number of Scenarios This was working before, so it was weird that the issue came up for all three pulley options after updating, including the original scenario I worked on, HeavyDoor. I found that the wheel positioning method was getting an array index error, so I focused around there. Instances where just one wheel needed to be created seemed to actually work fine, so there was something about creating multiple wheels that was causing an issue. I looked into what was happening after the first wheel was created, and there is a method dealing with the list of weighted ranges that can remove a range without adding any new ones after choosing a position (this option exists for when a chosen position is within the buffer range on both sides of it to other taken positions, or ends). It would make sense that we get an indexing error if we started with on...
July 1, 2020 Unity 2019 Isometric Tilemap MAKING ISOMETRIC TILEMAP in Unity 2019! (Tutorial) Youtube - Link By: Sykoo Introduction My friend was interested in isometric art pieces recently so I got looking into them and became curious myself as to how to work with them in Unity. I had seen it was a feature before, so I just wanted to find a decent source to look back on the topic when I got an opening. This video looks like it covers the full basics pretty well with setting all the proper settings as well as exploring some of the different options you have to place the tiles at the correct elevations with proper visual blocking.
July 14, 2021 Modding with Harmony Monster Train Title: Harmony ParDeike - Reverse Patch By: Harmony Harmony - Documentation Description: Harmony documentation on patching with the Reverse Patch. Overview I was investigating ways to use Harmony to access private methods and fields from classes within the Unity target game itself, Monster Train in this case. One of the first direct options I came across was using reverse patches. Basics of the Reverse Patch "A reverse patch is a stub method in your own code that 'becomes' the original or part of the original method so you can use that yourself." Typical use cases: easily call private methods no reflection, no delegate, native performance you can cherry-pick part of the original method by using a transpiler can give you the unmodified original will freeze the implementation to the time you reverse patch Implementation After seeing its first use case being calling private ...
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