February 2, 2021 Networking Online Multiplayer Unity & Mirror Title: Let's build a 4-Player Networked Game LIVE - Online Shooter (with Mirror & Unity) By: Jason Weimann Youtube - Tutorial Description: Intro to using Mirror for networking online multiplayer play in Unity development. Introduction This tutorial has Jason Weimann implementing online network play into a basic Unity twin-stick shooting game. They use Mirror, which is a Unity asset used for simplifying the online network synchronization process. This is a live implementation where they work through many errors transferring a game from simply working locally to working with a host/client relationship. Mirror Mirror - Home Page Mirror is "a high level Networking API for Unity, supporting different low level Transports" (from Mirror themselves). It is a clean solution for implementing a quick and simple online networking option for Unity projects. The core components breakd...
April 17, 2019 Exporting From Houdini FBX and Color Information Exporting the Model Using my balloon Houdini example from class, I was able to export the geometry using the Educational version (the Apprentice version does not allow exporting FBX, but you could export an OBJ for my purposes possibly). This was very straight forward, as you can just use File -> Export -> FBX in Houdini. Since I was doing this for a class to use in a Snapchat filter (using LensStudio), I wanted to reduce the poly count a lot. I opened the FBX in Maya and used a basic Reduce to reduce the poly count a lot before exporting that for use in LensStudio. While this was good enough to export the geometry, I could not get any of the color information to come with it. I originally exported out an OBJ and had the same issue, so I exported FBX in hopes it would keep the color information somehow, but this was not the case. Exporting the Color Information My first thought to get the color ...
June 8, 2019 Unity 2D Pathfinding Using AStar Youtube - 2D PATHFINDING - Enemy AI in Unity By: Brackeys This tutorial shows how to setup the general AStar package in a 2D Unity project. It goes over the basics of setting up an initial grid and getting a basic enemy AI that will make the enemy follow a target. It also has an example to setup your own simple AStar enemy AI script using AStar's Pathfinding package. This tutorial also cover the basics of setting up an enemy object with a graphics child object, flipping that graphic when the enemy should be going another direction, and just moving an enemy with physics and forces in general, instead of just updating position.
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