January 17, 2020 HFFWS Generation System Fixing Pulley Scenario Foundation Pulley Scenario Issues Not Producing Designated Number of Scenarios This was working before, so it was weird that the issue came up for all three pulley options after updating, including the original scenario I worked on, HeavyDoor. I found that the wheel positioning method was getting an array index error, so I focused around there. Instances where just one wheel needed to be created seemed to actually work fine, so there was something about creating multiple wheels that was causing an issue. I looked into what was happening after the first wheel was created, and there is a method dealing with the list of weighted ranges that can remove a range without adding any new ones after choosing a position (this option exists for when a chosen position is within the buffer range on both sides of it to other taken positions, or ends). It would make sense that we get an indexing error if we started with on...
July 1, 2020 Unity 2019 Isometric Tilemap MAKING ISOMETRIC TILEMAP in Unity 2019! (Tutorial) Youtube - Link By: Sykoo Introduction My friend was interested in isometric art pieces recently so I got looking into them and became curious myself as to how to work with them in Unity. I had seen it was a feature before, so I just wanted to find a decent source to look back on the topic when I got an opening. This video looks like it covers the full basics pretty well with setting all the proper settings as well as exploring some of the different options you have to place the tiles at the correct elevations with proper visual blocking.
January 19, 2019 Quadtree and Octrees Intro to Oct/Quadtree Data Structures These sources begin to explain what quadtree and octree systems are and their potential uses in a game environment. There are a few tutorials attached as well explaining how to set them up with programming. Searching for these topics did not turn up a lot, but these few sources seem to be good starts. Youtube - Lets Make an Octree in Unity By: World of Zero This is a basic approach to just setting up an Octree system in Unity in general. Youtube - Building the Quadtree - Lets Make 2D Voxel Terrain - Part 1 By: World of Zero This is the result of a challenge to the creator to make a Worms-style terrain destruction system. This would be approached by creating a 2D voxel system. Youtube - Coding Challenge #98.1: Quadtree - Part 1 By: The Coding Train This video gives a very good conceptual introduction to what a quadtree really is and the uses of it in programming. It then sets up how to create one in ...
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