GDC Talks - GDC 2018 - Math for Programmers by Squirrel Eiserloh
September 26th, 2018 Math for Programmers: 6 Courses on Procedural Content Generation for Games - GDC 2018 by: Squirrel Eiserloh There are 6 talks about techniques and implementations of procedural content generation in games. The order is as follows: The Power of Procedural Recipes - Procedural Recipes Semi-Procedural Content Pipelines - Semi-Procedural Methods Staged Parametric Map Generation - Staged Parametric Generation Digging with Perlin Worms - Perlin Worms (for rivers/roads/caves) Discrete Constructs in Endless Worlds - Infinite Worlds Juicing World Generation with Metadata Feedback - Juicing PCG with Metadata