GDC Talks - GDC 2018 - Math for Programmers by Squirrel Eiserloh
September 26th, 2018
Math for Programmers: 6 Courses on Procedural Content Generation for Games - GDC 2018
by: Squirrel Eiserloh
There are 6 talks about techniques and implementations of procedural content generation in games. The order is as follows:
- The Power of Procedural Recipes - Procedural Recipes
- Semi-Procedural Content Pipelines - Semi-Procedural Methods
- Staged Parametric Map Generation - Staged Parametric Generation
- Digging with Perlin Worms - Perlin Worms (for rivers/roads/caves)
- Discrete Constructs in Endless Worlds - Infinite Worlds
- Juicing World Generation with Metadata Feedback - Juicing PCG with Metadata
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