UnityLearn - AI For Beginners - GOAP - Creating a Multi-Step Plan & Plans That Require Multiple Agents
July 30, 2020 AI For Beginners Goal Orientated Action Planning (GOAP) Parts 9 and 10 Beginner Programming: Unity Game Dev Courses Unity Learn Course - AI For Beginners Creating a Multi-Step Plan Creating a Multi-Step Plan This tutorial begins linking multiple actions together to create more intricate action plans. To do so, they created a second GAction, GoToWaitingRoom. GoToHospital action was given an after effect of hasArrived and GoToWaitingRoom was given a precondition of hasArrived to give them a point to link together. GoToWaitingRoom was then given the after effect isWaiting, so that the goal given would match up with this second action's outcome. This let's the system take an input goal of isWaiting and deduce the plan of action to get there through these two actions. Just to better visualize this demonstration, they created a basic spawner to consistently spawn in new patients to show that the newly created objects can follow the plans created prop...