Unity Using Events and Building Effective UI Systems

September 7, 2021

Unity Events

UI Systems


Title: C# Events in Unity! - Intermediate Scripting Tutorial
By: Unity
Youtube Link - Tutorial #1
Description: Brief introduction to using Events in Unity.


Title: How To Build An Event System in Unity
By: Game Dev Guide
Youtube Link - Tutorial #2
Description: Quick showing of implementing a basic Event system in Unity for gameplay reasons.


Title: Delegates, Events, Actions and Funcs - The Observer Pattern (Unity & C#)
By: One Wheel Studio
Youtube Link - Tutorial #3
Description: Covers Events, as well as Delegates, Actions, and Funcs specifically through the Observer Pattern in Unity.


Title: Game Architecture Tips - Event Driven UI - Unity
By: Dapper Dino
Youtube Link - Tutorial #4
Description: An Event system built in Unity specifically with a focus on UI.


Title: Building Unity UI that scales for a real game - Prefabs/Scenes?
By: Jason Weimann
Youtube Link - Tutorial #5
Description: General coverage of building effective UI systems in Unity.


Overview

I wanted to delve further into using Event systems in Unity specifically when building UI systems, so I collected a few resources I thought would help with researching that. These tutorials cover everything from the basic foundations of Events themselves to fully fledged UI system tutorials near the end implementing those tools and concepts covered in the earlier tutorials.

I think Event heavy systems are very effective ways to build out UI in games, so I want to get a better grasp of setting that up. I especially think the final tutorial by Jason Weimann will help bring those topics together as well as cover other important factors for building larger scale UI systems.

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