Planning and Designing 2D Character Controllers: Using Lucid Chart
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDrSNLsslxepVwXoTc1CJyYzo58mYNiFP1kA0p26Tv4pwc7ZjYFSr0t_KScXmr8M-ib2mlszBH-5TdgxYuBc4QTsqicLfCkiSEv9SIX2BNG2sB5R-tJtoORtYkKQsh0l_H0kuevcrfzjWg/s320/Components.png)
January 28, 2021 Planning 2D Platformer Design Lucidchart Description: Visualization tool for diagramming and flowcharting. Overview I want to begin designing the 2D platformer character controller creation tool, so I looked for diagramming and flowcharting tools and turned to Lucidchart. I have used it a couple times in the past, and thought it would be a good source to go to again for this. It covers both the helpful programming diagramming as well as just general note and design organization is a clean and visual way. Design Start: Inspirations and Controller Component Breakdown Since I want to make a strong character controller creating tool, I want to gather good resources to draw from to see what different components I want to include in the tool. To start this, I began laying out all the basic components that I think can make up a 2D platforming character in a game that I am interested in covering. To support this, I have also began listing games with