Feb. 28th, 2018
Research for DIGM 540
- Predictive Physics Simulation in Game Mechanics by: Perttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius
- Interactive Control For Physically-Based Animation by: Joseph Laszlo, Michiel van de Panne, and Eugene Fiume
Other Interesting Topics Encountered
The lack of research in soft bodies (as opposed to rigid bodies) in the physics engines of games.
Covered in: Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine by DarioMaggiorini, Laura Anna Ripamonti, and Federico Sauro
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