Human: Fall Flat Level Concept/Skill Breakdown - Medieval
February 27, 2020 HFF Level Concept/Skill Breakdown Level: Medieval Playthrough Sources Referenced Human Fall Flat (No Commentary) (16/09/2017) Video #1 By: SpeedyAvatar Human Fall Flat - Full Playthrough w/ summit1g Video #2 By: summit1g Title: Automatic Game Progression Design through Analysis of Solution Features Source: E. Butler, E. Andersen, A. M. Smith, S. Gulwani, and Z. Popović, “Automatic Game Progression Design through Analysis of Solution Features,” 2015, pp. 2407–2416, doi: 10.1145/2702123.2702330. Overview I am looking into existing HFF levels to analyze the various small puzzle scenarios present in an attempt to breakdown what skills and/or concepts the player needs to understand or be able to act upon in order to complete them. The approach on how these are broken down was inspired by the the way procedural traces and n-grams are used in the above source by Butler et al. It is hoped that this approach to breaking down various puzzle scenarios in...