Exploring NavMesh Capabilities
February 5, 2020
NavMesh
Unity Tutorials
Unity NavMesh Tutorial - Basics
Tutorial #1 - LinkBy: Brackeys
Navigation Mesh Basics | Unity AI Pathfinding (Part 1) | Table Flip Games
Tutorial #2 - LinkBy: Table Flip Games
Use Unity3D NavMeshAgent.Move to customize your navigation control
Tutorial #3 - LinkBy: Jason Weimann
Crowd Behaviours on a Dynamic Navmesh in Unity Part 1
Tutorial #4 - LinkBy: Holistic3d
Notes
I am looking to explore Unity's NavMesh to see what features it has to compare with A* Pathfinding, especially my setup I worked on specifically. I want to see the benefits it readily provides over A* as well as see if I can find any useful features that could be implemented in some way into A*.
Tutorials 2 and 4 both are the beginning of series so they can be useful for exploring deeper into NavMesh. Jason Weimann in tutorial 3 is also generally a good source for exploring features more deeply at a more advanced level.
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