Compiling List of Physical Phenomena for Game Analysis
January 10, 2019
Physical Properties to Observe in Games for Thesis
List of Physical Properties/Phenomena/Measures
I am compiling a list of physical factors that could be considered as the system or parameters to control/set for my thesis project. This will help me determine what factors I should be looking for in the games I am analyzing, as well as helping me develop a concept for the game to showcase the thesis design.
What are physical properties that could be coded as systems in games? Look for equations for general physical properties:
- Force: Wikipedia - Force
- F = dp/dt = d(mv)/dt
- If mass remains constant (which it generally does in most normal physical instances), this can be changed to the more well known F = ma (because dv/dt = a) [1]
- F = ma
- Gravity
- Magnetism
- Thrust – increases velocity of object
- Torque – produces changes in rotational speed
- Mechanical Stress – distribution of forces through extended body where each part applies force to adjacent parts
- Causes no acceleration of body because forces within body balance each other
- i.e. Polybridge games
- Friction
- Equilibrium
- Continuum Mechanics
- Pressure – distribution of many small forces applied over an area of a body
- Stress(?) – usually causes deformation of solid materials or flow in fluids
- Drag – decreases velocity of objects
- Elastic Force
- Elasticity
- Hooke’s Law = F = kx
- Four fundamental Forces of Natures:
- Gravitation
- Electromagnetic
- Strong Nuclear
- Weak Nuclear
Energy: Wikipedia - Energy
- “In physics, energy is the quantitative property that must be transferred to an object in order to perform work on, or to heat, the object”
- Work = Force * Distance
- W= ∫_C▒〖F∙ds〗(Equation from Word is a bit messed up)
- Work is equal to the line integral of the force along a path C
- Potential energy – stored by an object’s position in a force field
- Potential gravitational energy
- Electrical
- Magnetic
- Kinetic Energy – for moving objects
- Elastic Energy
- Chemical energy – caused by fuel burning
- Radiant Energy – carried by light
- Thermal energy – due to object’s temperature
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