Procedural Generation in Game Design by Tanya X. Short and Tarn Adams
January 7, 2019
Procedural Generation in Game Design
By: Tanya X. Short and Tarn Adams
80.lv - Link to Book CoverFrom the link: "Basically, it is a wonderful exploration of the thinking and practice behind procedural generation in games and the way it relates to game design." This could be a good source to look into for exactly what the title says, procedural generation in games.
Comments
Post a Comment